ESO Solo Magicka Nightblade builds have a fantastic arsenal of abilities that allow them to keep themselves healed up without slowing down their damage output. My simulation allows for evaluation of difference rotations. Dark Elf: +1875 Maximum Magicka. The Apprentice Mundus provides 166 Spell damage at CP160. Thus Julianos is better primarily because of the stronger light attacks. With access to boundless storm and critical surge they also have unrivaled self healing in combat. The algorithm will try to pick the first castable skill from the list (from the top). These include champion point optimisation, mundus optimisation, armour trait optimisation and weapon trait optimisation. This thread is truly a thing of beauty. +2000 Maximum Magicka. The time needed to execute the ability is controlled by t_Execute. I read online it's like 10.45 mana = 1 spell damage. So here's an example of what's concerning me. Rotations. Magicka Detonation is a base skill, and can be morphed into Inevitable Detonation or Proximity Detonation. Effects damage: Spell damage, max magicka, spell crit If you happen to get a maelstrom shock staff, use it temporarily until you get an inferno staff. Overview Race Since the ratio of b/a is around 10.5 for most abilities, a close approximation to the spell tooltip is. I expect the Thief mundus to increase damage by about 4.7%, Similarly, with the Shadow mundus, the damage increase can be estimated with, Using identical values to the Thief section, I conclude that the Shadow increases damage by 4.4%, For the Lover, the damage increase can be calculated as, The 50000 value refers to PvE mobs being level 50. The build with a guild - the ultimate Templar for anyone who loves running groups, PVP and ta I hope it doesn't offend you, but I'd like to suggest a few typo corrections or whatever in blue. Spell damage scaling ratio: 0.999999 Max Magicka Resource scaling ratio: 10.46. The Daedroth can only be summoned once every 15 seconds. Note that the 2 piece Molag Kena is a 33% cost increase when activated. The Templar skill Backlash acts in a similar manner. The Build is using a combination of Restoration Staff and Sorcerer Skillsto heal effectively and keep your group alive. Magicka to spell damage ratio is roughly 10 to 1 but the ratio is slightly different for every ability in game but the safe estimate is 10 to 1 unless u care about being 99.99% right like me. on February 4th, 2017 The Mage and Tower Mundus provides 1320 Magicka and Stamina, respectively. There are some situations where the Apprentice or Mage is preferred, notably for skills that scale strongly or solely of magicka or spell damage. It's in there somewhere but for your convenience, http://asayre.mygamesonline.org/CPOptimisation/CPOptimisation.html#. I would also like to extend my deepest gratitude to the community for the kind words, encouragement and valuable discussions. =], Looks great as always, thank you for doing this for the community :). The Daedroth's attacks deal 3865 Flame Damage, and alternate between Fiery Breath, Fiery Jaws, and Jagged Claw, which alternate once every 2 seconds. To provide further details, the main simulation loop does the following. Beserker did actually fire. In the game, Scathing mage can proc of the initial cast of damage over time effects. Sorry, you must first log in or register for a Tamriel Foundry account before you may comment on articles! Tamriel Foundry is a proud partner of Gamer Launch offering full featured guild hosting services for serious gamers. I have also played with variables that might better model in-game situations. Tri-Stat (Restore Health, Magicka and Stamina) This ESO Solo Magicka Templar Build Guide is very tanky while being able to put out tons of damage. I have ran a few simulations for magicka sorcerers. Since Time is proportional to health, the standard deviation can be decreased by increasing the health of the target. Weapon Damage scaling: 1037/0.999999 = 1037.001037 Max Magicka scaling: 15062/10.46 = 1439.961759. I'm in a delve. Base Health recovery at CP160 is 309. In another fight I went with light attacks alternating with Shock Ring (2 of each hit, plus some pet and some Grothdarr). It is my impression that the majority of these are readily recognisable by the community so my exposition of it will be brief. twitch streamer crazmadsci, Guildmaster Ethereal Army, Guide Writer: Travelers Guide to … Numerical Results summarises some of my combat simulation findings. Frost Damage has the chance to apply the Chilled Status Effect which reduces the target movement speed by 40% for 4 seconds. 219 Spell Critical rating is equivalent to 1% Spell Critical There is also a base amount to start with, correct? 1, 2, 4, 7, 9, 12, 15, 18, 22, 26, 29, 33, 38, 42, 46, 51, 56, 61, 66, 71, 76, 81, 87, 92, 98. where with a’ approximately equal to a and b’ isroughly 10.5. http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/. The Ultimate MYTHIC Build? The third tab outputs a single damage parse. Hey i dont see a link to your CP optimzation website, mind adding it? To keep things rather compact, I will only report some key parameters. 219 Spell Critical rating is equivalent to 1% Spell Critical. At other times I see it near 50%, which makes a lot more sense to me. It makes our shock enchant hit like a truck every 1.5 seconds and gives us a whopping 650 spell damage on our back bar! In addition, the Unofficial Elder Scroll pages boast a comprehensive build editor that not only calculates statistics for virtually all gear combinations it also clearly and tidily demonstrates the underlying equations used. The Lord Mundus gives 1452 Health. Thus, the damage increase from a small infused piece is. We put the maelstrom staff on the back bar and use it to drop unstable wall of elements, and then all your light attacks will hit much harder on enemies standing in your blockade. Fourth fight there was a respawn while I was typing some of this. They bring excellent damage at range. Combined with some great self-heals, it is a very capable solo class with some of the best looking abilities in the game! Hybrid builds in The Elder Scrolls Online require BOTH Weapon and Spell Damage, which is why we are making use of the Pelinal’s Aptitude set. Simply add up all sources that increase Spell Critical. Mundus values should be multiplied by the sum of Divines. This confirms my suspicion that main DPS loss is due to recasting Haunting Curse too early. Asayre hasn't shared anything about themselves. +258 base Spell Damage. By Asayre Mundus values should be multiplied by the 1 + sum of Divines. The accuracy of damage calculation is usually within 10 point of the observed in game value with the exception of the damage of Burning, Chilled and Concussed as well as the second direct damage component of Rearming Trap. I'm sure of what weapon and enchantment I had out (no switching). Liko with the help of Rosskag goes over Magicka Sorcerer PvE DPS'ing in ... Liko.gg, a friend of the ESO University website! when commenting on articles. Note that the 2 piece Molag Kena is a 33% cost increase when activated. While skill coefficients for all skills are readily available, I only have implemented a small selection of commonly used damage dealing abilities. Looks good. Below the ability priority table, is the input for target statistics with buttons for quickly loading the health of my favourite targets. Calculates damage for abilities that should do damage this calculation tick, if any. Blood Guardian – A Magicka Warden Build. Note that (5) uses Blockade of Storms instead of Blockade of Fire thus the higher Minor Vulnerability uptime and lower Burning Spellweave uptime. This is increased by Major and Minor Sorcery thus the damage increase expected from using Nirnhoned for endgame builds is about 3.5%, An Infused staff with a Glyph of Weapon Damage will give 100% uptime with excellent weaving, this corresponds to 452 extra spell damage or 278 additional spell damage (you would have gained 178 spell damage from the Glyph of Weapon Damage on a non-Infused weapon.) Last one. Your can read more here about how we use donations on the About Us page and learn what rewards Dark Elf - Spell/Weapon Damage. This ESO Solo Magicka Necromancers build is capable of amazing damage output, survive-ability, and pack one of the strongest ultimates in the game! I'm sure that there was much more than 10 seconds between fights. It will be slightly more difficult to sustain with this race, but your damage will surely be higher, and your stamina management will be a lot easier too.. Potions. ESO Magicka Sorcerers are the archetypical magic-based toon. The Mundus section concludes that in the majority of cases, PvE magicka damage dealers tend to benefit the most from the Thief mundus. To apply on cast buffs mundus can be morphed into Inevitable Detonation or Proximity Detonation less... Files as well as simulation details deviation can be approximated with a distribution. Thread and expected a simple ratio, but I do n't have exact figures as how. Number of simulations trait optimisation Kena is a very capable Solo class some... 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