This is the only level to have a boss battle other than a castle or a fortress. Donut Plains. This level consists of two main rooms, a boss room, and a hallway used to reset the second room which the player has 400 seconds on the Timer to clear. there will be 4 turn blocks with extra lives. The secret exit is hidden near the beginning of the level at the very right. The function is somehow similar to the Toad Houses in Super Mario Bros. 3. This level is the home of the Big Boo, the boss who protects the Star Road. It leads to Donut Plains 3. The level requires to go to the other exit to unlock the level. Donut Plains Donut Plains 1 ~ Donut Plains 2 ~ Donut Plains 3 ~ Donut Plains 4 ~ Green Switch Palace ~ Donut Ghost House ~ Donut Secret 1 ~ Donut Secret 2 ~ Donut Secret House ~ Morton's Castle: Vanilla Dome Two blocks on the left have Fire Flowers, the … There will then be a small platform with five coins on it. Once you build up … In the first room, the player will have to avoid ten Boo Buddies floating in circles. The regular exit leads to the Donut Ghost House, while the secret exit leads to the Donut Secret House. there should be a big "hallway". Entering this door transports the player to the area below the staircase, allowing them to hit a Rotating Block that they couldn't be… The regular exit leads to the Donut Ghost House, while the secret exit leads to the Donut Secret House.There are seven Dragon Coins to be found. In the first room, start running left from the right edge of the first platform, and fly up to the secret "roof," which will lead to 4 yellow blocks and a door. Some of my friends often forget about the Top Secret Area in the Donut Plains, a bonus level that you could load up on power-ups, Yoshi, and 1-Ups to your heart content. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. You must quickly learn one thing: the obvious path will only lead to traps. Block and hit the Rotating Block immediately above. Turn off AR, then beat the secret ghost house via the secret exit (beat Big Boo). If the Mario Bros. beat this boss, they will have access to the Star World. First, go to the Donut Ghost House with a Cape Feather. This level contains no Dragon Coins. Hitting the Rotating Block in this room causes a Beanstalk to grow, allowing the player to climb up to the exit door. When entering the Ghost House, on the platform you start off ONLY, make your way to the edge of it, then turn around and build up speed. Super Mario World (スーパーマリオワールド, Sūpāmariowārudo) subtitiled as Super Mario Bros. 4 in its original Japanese release (re-released as Super Mario Advance 2 in Japan and Super Mario World: Super Mario Advance 2 internationally), is a platform game for the Super Nintendo Entertainment System.It was released from 1990 to 1992 (depending on the region) and was … Reset the game and enter the new code 7E0DD502. The area is situated behind the Donut Ghost House, and is unlocked by finding the secret exit in that Ghost House. DONUT GHOST HOUSE (Secret Exit) For starters, you need the cape. Go to the left and hit the P Switch, hit the bl… Block. It is also the … Hitting this block releases a Control Coin, and exiting this room returns the player to the foot of the staircase in the second room. Secret Exit: Enter the Ghost House with a Cape. Its secret leads to a power-upping level called Top Secret Level. As such, it serves as an introduction to Boos. Open the same save slot and walk to Donut Plains 1. Yoshi can't enter the Ghost Houses, so you'll be on your own. It is visually identical to the second room, and the player is placed under the staircase upon entry. Enter it to clear the stage. Go to Donut Secret 1. The Top Secret Area is a hidden area filled with power-ups able for use by Mario and Luigi during the events of Super Mario World. Enter it to clear the stage. The only thing that makes this level recognizable is the fact that the secret exit leads to the Top Secret Area. Fast Strat. (UP) Each yellow block contains a 1-up mushroom, for 4-ups. There is now a spot in the water. Donut Plains 1; Donut Secret 1; Donut Secret House; Donut Secret 2; Donut Plains 2; Green Switch Palace; Donut Ghost House; Top Secret Area; Donut Plains 3; Donut Plains 4; Morton's Castle; Vanilla Dome. The boss is harmless to the players but the regular Boos are not. It is … Getting a 281 with this method is very precise, 280 is far more common Video: Donut Ghost House Secret Exit - Cape (Fast Strat) Source: Sten. The first Ghost House of the game, as well as the first course with multiple exits, is located in this world, and the Cape Feather is also introduced. To access Top Secret Area, players need to enter the Donut Ghost House as Mario and fly right above where they start. Climb that vine and you'll see a secret door near the ceiling. To access Top Secret Area, players need to enter the Donut Ghost House as Mario and fly right above where they start. The Ghost House consists of four rooms. Wings When riding Yoshi, go into this item to give Yoshi Wings, which will warp to a secret area. All you need to do is head to the wall and spin jump straight down to reach it. Switch off AR, then beat the ghost house and save your game. In order to get to the normal exit, these coins must first be taken, and then the P Switchobtained from the leftmost end of the room, brought back to the small platform, and activated. Just go through the pipe, and hit the switch. How exactly do you find it? Just swim right, until you reach the exit. Donut Secret 1 is the first underwater level in the game Super Mario World.This level is a secret level, accessible when the Mario Bros. find the Key and the Keyhole of Donut Plains 1.Donut Secret 1 also has a secret exit. Block however the staircase refines the player from entering the platform at this stage and can only be entered later on. From the Super Mario Wiki, the Mario encyclopedia, https://www.mariowiki.com/index.php?title=Donut_Ghost_House&oldid=3065328. This door leads to a small room that is empty except for a single ? Star Roads can be found in five locations on the overworld: Donut Plains (beat Donut Secret House via the secret exit), Vanilla Dome (beat Vanilla Secret 1 via the secret exit), Twin Bridges (beat Soda Lake), Forest of Illusion (beat Forest Fortress) and the Valley of Bowser (next to Bowser's Castle, always unlocked). The player needs to stand on the middle ? From the Super Mario Wiki, the Mario encyclopedia, https://www.mariowiki.com/index.php?title=Donut_Secret_House&oldid=2976555. Grab the coins, and hit the block. If you beat Donut Secret 1 by going through the gate, all you get is an alternate route to the Donut Ghost House. This page was last edited on July 7, 2020, at 09:42. At the top is a long platform extending to the right, and there is a P Warp Door at the right end. Beat it by getting the key. In order to get to the normal exit, these coins must first be taken, and then the P Switch obtained from the leftmost end of the room, brought back to the small platform, and activated. Beat Donut Plains 1 the special way by getting the key. After the Boo Buddies, the player will encounter an Eerie and a Big Boo. Just before the player reaches the end of the first room, a platform underneath the last staircase is visible with a Dragon Coin and a ? The blocks contain transparent 1-Up Mushroom, and the door leads to a Giant Gate, which itself provides access to the Top Secret Area. While beating Donut Plains 2 is not compulsory for finishing the game, it is the only way to get to the Green Switch Palace. List of Levels; Yoshi's Island First, go to the Donut Ghost House with a Cape Feather. Top Secret Area is a secret level of Donut Plains in Super Mario World and its remake Super Mario Advance 2: Super Mario World. The above-mentioned regular exit, when used, makes a bridge appear that crosses the river in the East, allowing Mario or Luigi to go to Donut Plains 3. Donut Ghost House is the first, and most simple of the Ghost Houses.You can get there by getting the normal exit on Donut Plains 2 or Donut Secret 1.The only thing that makes this level recognizable is the fact that the secret exit leads to the Top Secret Area. There are three exits in the level. List of Levels; Yoshi's Island Through the door is the second exit. Entering this door transports the player to the area below the staircase, allowing them to hit a Rotating Block that they could not before. ----- 3: |Donut Ghost House| ----- TIME: 300 STUFF REQUIRED: Cape Mario LEADS TO: Top Secret Area This is fairly simple to get through. After the Big Boo is hit three times, he will be defeated, leading to Star World 1. Video: Donut Ghost House Secret Exit - Cape (Safe Strat) Source: Sten. The player must be careful not to create a hole in the floor and fall through it. Donut Ghost House is the first secret leading ghost house. To get the key, don't smash the blue P-Block located halfway through the level. Fast Strat. You can get there by getting the normal exit on Donut Plains 2 or Donut Secret 1. This page was last edited on November 13, 2020, at 09:35. the room with the Switch Block). to get there all you have to do is go to the donut ghost house with a feather and fly left. A Beanstalk will then appear, which must be climbed. It also first introduces Rip Van Fishes and Blurps. Donut Secret House is one of two ghost houses in Donut Plains. There is then a series of staircases for about 10 seconds. A blue door will then appear, through which is the non-secret goalpost. After traversing the first room left-to-right, and entering the second room, there will be a circular arrangement of Boo Buddies. In the first one, the player jumps over a series of pits while avoiding contact with the Boo Buddy Swarm flying overhead. A blue door will then appear, through which i… Donut Ghost House is one of two Ghost Houses in the Donut Plains and the first encountered in Super Mario World. After traversing the first room left-to-right, and entering the second room, there will be a circular arrangement of Boo Buddies. DON'T use that switch, instead enter the same door you just used in the right. This level also has a secret exit. The level autoscrolls and has some underground enemies such as Buzzy Beetles and Swoopers. In the second room, there is a staircase with a door at the top. When you appear on the rafters a second time, hit the block again and this time a vine will appear instead of a P-switch. If the player activates the Switch Block, the Empty Block will turn into a coin, and the Jumping Board that was on top of it will fall down, allowing the player to jump over the Big Boo easily. Then put the key in the keyhole. The first Ghost House of the game, as well as the first course with multiple exits, is located in this world, and the Cape Feather is also introduced. A row of ? In order to get to the secret exit, the player needs to obtain the Switch Block, bring it to the arrangement of Rotating Blocks with a door in the center, and activate it. Go to Donut Secret House. The level consists of two exits; the boss room with the Big Boo and the two Boosand the exit outside the house. Mario against a Big Boo. Keep running right and enter the door. The Ghost House consists of four rooms. The Donut Ghost House is the first Ghost House on your travels through Dinosaur Land. Exit 1: Climb up the stairs and go down by avoiding the Circling Boo Buddies. It is an underwater level, and the first secret level. Its secret leads to a Ghost House, as its boss is the Big Boo. Fly up to the left-most side of the level and find a hidden platform. Proceed to first door. Donut Secret House is one of two ghost houses in Donut Plains. Its secret leads to a power-upping level called Top Secret Level. Exit 2: Climb up the stairs and go down by avoiding the Circling Boo Buddies. How exactly do you find it? Getting a 281 with this method is very precise, 280 is far more common Video: Donut Ghost House Secret Exit - Cape (Fast Strat) Source: Sten. You must outsmart the Ghost House and see through its tricks if you want to complete the level. Donut Ghost House is the first secret leading ghost house. DON'T use that switch, instead enter the same door you just used in the right. There will then be a small platform with five coins on it. (The Switch Block must not have timed out in order for the door to still be there.) When you appear on the rafters a second time, hit the block again and this time a vine will appear instead of a P-switch. It functions similar to the Toad Houses, and leaving the level will not end the player's turn. Some of my friends often forget about the Top Secret Area in the Donut Plains, a bonus level that you could load up on power-ups, Yoshi, and 1-Ups to your heart content. The door leads to a battle-room, where there the Big Boo and his two Boos are in the room. Video: Donut Ghost House Secret Exit - Cape (Safe Strat) Source: Sten. The Big Boo must be defeated by throwing at him the Grab Blocks that make up the floor. Go to the left and press the P Switchand go to the blue door and you can complete the level. Completing this area takes you back to the … Donut Plains 2 is an underground level of the Donut Plains area. Fly up to the left-most side of the level and find a hidden platform. In the first one, the player jumps over a series of pits while avoiding contact with the Boo Crew flying overhead. Keep running right and enter the door. Donut Ghost House is the first, and most simple of the Ghost Houses. It leads to Donut Plains 3. Donut Secret House is a secret Ghost House in the game Super Mario World. It has items for Mario and Luigi. It can be accessed by completing the secret exit of Donut Secret 1. Secret Exit: Enter the Ghost House with a Cape. The key is under blocks. Donut Secret 1 is the first underwater level in the game Super Mario World. Running across it, the player eventually reaches an area with four Rotating Blocks and a door. Donut Secret House is one of two ghost houses in Donut Plains. This level is a secret level, accessible when the Mario Bros. find the Key and the Keyhole of Donut Plains 1. Then you go down to a Ghost House. SECOND EXIT: Hit the Power Switch, and hurry to the right. The level has five Question Blocks. The Top Secret Area located here can be visited multiple times for various power-ups, including Yoshis. In the second room, there is a staircase with a door at the top. He must defeat it to unlock the secret stage. A Switch Block is inside, and hitting this makes a coin arrow appear, which points to another door left of the staircase. NintendoGameplay Productions...The Super Mario Advance 2, Super Mario World Walkthrough!In this video, I walk through the Donut Ghost House. run down it. Donut Secret 1 also has a secret exit. Donut Secret 1 is a level to lead a secret. In the first room, above the Boos, there is a platform that can only be reached by flying up through an opening to its left as Caped Mario (or Caped Luigi), where another Boo Crew is found. Switch on AR, and Mario will walk to the Donut Secret House. Blocks will appear, making it possible to stand on what was previously empty space. Entering the door at the top of the staircase transports the player to the second room (i.e. Climb that vine and you'll see a secret door near the ceiling. 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